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This blog.
I use it to collect images and share my favorites.
Sometimes I post my own art, which you can check out at my art blog, brainfarto.

Links

brainfarto.com
brainfarto (on tumblr)
zoemoss.deviantart.com
vimeo
youtube
older »
daveofthedead:

sleepless gif

daveofthedead:

sleepless gif

epicaistar:

Very happy how it turned out.:)

epicaistar:

Very happy how it turned out.:)


woxel1:

My cover of Radiohead’s Weird Fishes/Arpeggi from In Rainbows.

Check out my boyfriend’s super sweet cover of Weird Fishes! It’s good for what ails ya.


battlesuit:

asterisk

epicaistar:

Based of a dream(someone in the dream drew it(with copic markers)).

epicaistar:

Based of a dream(someone in the dream drew it(with copic markers)).

The never ending dilemma of a gamer and artist who doesn’t really have a lot of spare time.

nvaderxim:

PLAY VIDEOGAMES OR WRITE/DRAW?

image

Anonymous asked: sorry if you were asked this before but do u have any tips on avoiding same facing? i like how diverse you draw everyone! i've noticed when i draw everyone looks the same save for the eyes. i'm not sure how to break this bad habit..

toriknew:

Great question! I’m certainly learning myself and I still have a long way to go with design, but here are some tips based on what I know so far about designing diverse characters. Let me demonstrate with the colorful and varied cast of Yowapeda.

Shapes

I like to start big by asking myself what overall shape a character’s face would have. Thinking in shapes makes it easier to add variety.  There’s a language about characters in shapes. Round shapes are coded for cuteness, angular and pointed shapes may code for intensity and brashness, etc.imageI also try to repeat the shape throughout the design. It creates good unity.

Proportions

General realism proportions call for rigid rules of feature positions, but after a certain point, it’s fun to mess with them and really push a face more. Especially after you learn about proportions, try exaggerating them or positioning them with purpose on a face.

Character

What I always keep in mind while designing or interpreting a face is the character behind that face. I try to make a face that most efficiently gets across the POINT of the character. It helps to associate characters with animals, objects, etc, since it will inform your design and make it more distinguishable.

I’m sorry I kinda just drew at you and didn’t explain much but I hope you understand somewhat?

Peace out. 

wannabeanimator:

Bedknobs and Broomsticks (1971) | character design - Milt Kahl


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